37 research outputs found

    Amortized Dynamic Cell-Probe Lower Bounds from Four-Party Communication

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    This paper develops a new technique for proving amortized, randomized cell-probe lower bounds on dynamic data structure problems. We introduce a new randomized nondeterministic four-party communication model that enables "accelerated", error-preserving simulations of dynamic data structures. We use this technique to prove an Ω(n(logn/loglogn)2)\Omega(n(\log n/\log\log n)^2) cell-probe lower bound for the dynamic 2D weighted orthogonal range counting problem (2D-ORC) with n/polylognn/\mathrm{poly}\log n updates and nn queries, that holds even for data structures with exp(Ω~(n))\exp(-\tilde{\Omega}(n)) success probability. This result not only proves the highest amortized lower bound to date, but is also tight in the strongest possible sense, as a matching upper bound can be obtained by a deterministic data structure with worst-case operational time. This is the first demonstration of a "sharp threshold" phenomenon for dynamic data structures. Our broader motivation is that cell-probe lower bounds for exponentially small success facilitate reductions from dynamic to static data structures. As a proof-of-concept, we show that a slightly strengthened version of our lower bound would imply an Ω((logn/loglogn)2)\Omega((\log n /\log\log n)^2) lower bound for the static 3D-ORC problem with O(nlogO(1)n)O(n\log^{O(1)}n) space. Such result would give a near quadratic improvement over the highest known static cell-probe lower bound, and break the long standing Ω(logn)\Omega(\log n) barrier for static data structures

    The Minrank of Random Graphs

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    The minrank of a graph GG is the minimum rank of a matrix MM that can be obtained from the adjacency matrix of GG by switching some ones to zeros (i.e., deleting edges) and then setting all diagonal entries to one. This quantity is closely related to the fundamental information-theoretic problems of (linear) index coding (Bar-Yossef et al., FOCS'06), network coding and distributed storage, and to Valiant's approach for proving superlinear circuit lower bounds (Valiant, Boolean Function Complexity '92). We prove tight bounds on the minrank of random Erd\H{o}s-R\'enyi graphs G(n,p)G(n,p) for all regimes of p[0,1]p\in[0,1]. In particular, for any constant pp, we show that minrk(G)=Θ(n/logn)\mathsf{minrk}(G) = \Theta(n/\log n) with high probability, where GG is chosen from G(n,p)G(n,p). This bound gives a near quadratic improvement over the previous best lower bound of Ω(n)\Omega(\sqrt{n}) (Haviv and Langberg, ISIT'12), and partially settles an open problem raised by Lubetzky and Stav (FOCS '07). Our lower bound matches the well-known upper bound obtained by the "clique covering" solution, and settles the linear index coding problem for random graphs. Finally, our result suggests a new avenue of attack, via derandomization, on Valiant's approach for proving superlinear lower bounds for logarithmic-depth semilinear circuits

    Distributed Signaling Games

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    A recurring theme in recent computer science literature is that proper design of signaling schemes is a crucial aspect of effective mechanisms aiming to optimize social welfare or revenue. One of the research endeavors of this line of work is understanding the algorithmic and computational complexity of designing efficient signaling schemes. In reality, however, information is typically not held by a central authority, but is distributed among multiple sources (third-party "mediators"), a fact that dramatically changes the strategic and combinatorial nature of the signaling problem, making it a game between information providers, as opposed to a traditional mechanism design problem. In this paper we introduce {\em distributed signaling games}, while using display advertising as a canonical example for introducing this foundational framework. A distributed signaling game may be a pure coordination game (i.e., a distributed optimization task), or a non-cooperative game. In the context of pure coordination games, we show a wide gap between the computational complexity of the centralized and distributed signaling problems. On the other hand, we show that if the information structure of each mediator is assumed to be "local", then there is an efficient algorithm that finds a near-optimal (55-approximation) distributed signaling scheme. In the context of non-cooperative games, the outcome generated by the mediators' signals may have different value to each (due to the auctioneer's desire to align the incentives of the mediators with his own by relative compensations). We design a mechanism for this problem via a novel application of Shapley's value, and show that it possesses some interesting properties, in particular, it always admits a pure Nash equilibrium, and it never decreases the revenue of the auctioneer

    Welfare Maximization with Limited Interaction

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    We continue the study of welfare maximization in unit-demand (matching) markets, in a distributed information model where agent's valuations are unknown to the central planner, and therefore communication is required to determine an efficient allocation. Dobzinski, Nisan and Oren (STOC'14) showed that if the market size is nn, then rr rounds of interaction (with logarithmic bandwidth) suffice to obtain an n1/(r+1)n^{1/(r+1)}-approximation to the optimal social welfare. In particular, this implies that such markets converge to a stable state (constant approximation) in time logarithmic in the market size. We obtain the first multi-round lower bound for this setup. We show that even if the allowable per-round bandwidth of each agent is nϵ(r)n^{\epsilon(r)}, the approximation ratio of any rr-round (randomized) protocol is no better than Ω(n1/5r+1)\Omega(n^{1/5^{r+1}}), implying an Ω(loglogn)\Omega(\log \log n) lower bound on the rate of convergence of the market to equilibrium. Our construction and technique may be of interest to round-communication tradeoffs in the more general setting of combinatorial auctions, for which the only known lower bound is for simultaneous (r=1r=1) protocols [DNO14]

    Lower Bounds for Oblivious Near-Neighbor Search

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    We prove an Ω(dlgn/(lglgn)2)\Omega(d \lg n/ (\lg\lg n)^2) lower bound on the dynamic cell-probe complexity of statistically oblivious\mathit{oblivious} approximate-near-neighbor search (ANN\mathsf{ANN}) over the dd-dimensional Hamming cube. For the natural setting of d=Θ(logn)d = \Theta(\log n), our result implies an Ω~(lg2n)\tilde{\Omega}(\lg^2 n) lower bound, which is a quadratic improvement over the highest (non-oblivious) cell-probe lower bound for ANN\mathsf{ANN}. This is the first super-logarithmic unconditional\mathit{unconditional} lower bound for ANN\mathsf{ANN} against general (non black-box) data structures. We also show that any oblivious static\mathit{static} data structure for decomposable search problems (like ANN\mathsf{ANN}) can be obliviously dynamized with O(logn)O(\log n) overhead in update and query time, strengthening a classic result of Bentley and Saxe (Algorithmica, 1980).Comment: 28 page
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